Skip to Content

Serious games

International Workshop on Serious Games Development and Applications
University of Derby
Date: 
Thursday, 8 July, 2010
Deadlines: 

No deadlines entered for this conference.

Authors of accepted papers will be invited to submit an extended paper to a special issue of the Elsevier journal Entertainment Computing.

Subject Coverage
Areas of interest include, but are not limited to:
• Game design, game study, game theories
• Simulation, modelling
• Gaming; post-experience analysis; role-play; gameplay
• Virtual Reality, 3D Visualisation
• Active learning, experiential learning, social learning
• Medical applications of games technology
• Industrial and scientific applications of games in engineering, healthcare, education and learning theories, training, military, production, human interfaces, crisis response, public policy, cognition, psychology, communication, decision making, environmental issues, sociology, international studies, peace and conflict studies, organization studies, etc.
• Emerging technologies, e.g. peer-to-peer network and cloud computing, and games; game engines and frameworks
• Use of games in economics, marketing, business, management, and entrepreneurship, e.g. to enhance productivity in business processes
• Use of games for enhancing users’ quality of experience in mobile computing applications and social networks

The Workshop
The International Workshop on Serious Games Development and Applications is open to people from all academic institutions or industry who wanted to present or receive new information in the field of serious games.
Date: 8 July 2010
Venue: University of Derby, Kedleston Road, Derby, UK
Fee: No registration fee.
The workshop is funded by the University of Derby.

Instructions for Prospective Authors
There is a two-stage publication process:
1st stage: Short paper submission to the workshop
The papers are of approximately 3-4 pages in length. All papers will be peer-reviewed (in three weeks). The short paper submission to the workshop must be sent directly to the guest editor Dr. Minhua Eunice Ma in the form of a pdf file attached to an email.

2nd stage: Full paper submission to the journal
Authors of accepted papers will be invited to submit a full paper to Entertainment Computing via Elsevier online submission system (EES). Details will follow shortly after the workshop.

All papers must be original, of high quality and of approximately 8–12 pages in length at the publication stage. Submitted papers should not have been previously published nor be currently under consideration for publication elsewhere. All papers will be refereed through a standard Elsevier peer review process. A guide for authors and other relevant information for submitting papers are available on the Elsevier Author Guidelines webpage.

Publication Schedule
Manuscript due: 11 June 2010
Notification of review results: 30 June 2010
Workshop: 8 July 2010
Extended paper due: 6 September 2010
Notification of review results: 15 October 2010
Manuscript delivery to the publisher: 25 October 2010
Target Publication date: January 2011

Guest Editors:
Dr. Minhua Ma, Reader, School of Computing, University of Derby, UK.
Prof. Nikolaos Antonopoulos, Head of School of Computing, University of Derby, UK.
Dr. Manuel Fradinho Oliveira, R&D Director, Cyntelix, Netherlands

For further details, please visit http://www.derby.ac.uk/computing/serious-games-development